đŸ”Ŧ
RX Scripts
STOREDISCORD
  • 👋Overview
  • Find us
    • 🔗Store
    • 🔗Discord
    • 🔗Youtube
  • 🌐Scripts
    • Garages
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Banking
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Reports PRO
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Mining
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Fishing
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Player Stores
      • đŸ› ī¸Installation
      • 🚚Jobs DLC
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Drug Labs
      • đŸ› ī¸Installation
      • âœˆī¸Operation DLC
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Hunting
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Plantation
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Gang Wars
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Šī¸Events
    • Housing
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Šī¸Events
    • Chopshop
      • đŸ› ī¸Installation
      • 📝Configurables
    • Death System
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Šī¸Events
    • Recyclers
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Smelters
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Crates & Storages
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Šī¸Exports
      • â†Šī¸Events
    • Black Markets
      • đŸ› ī¸Installation
      • 📝Configurables
    • Hazard Zones
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Report System
      • đŸ› ī¸Installation
      • 📝Configurables
      • â†Ēī¸Exports
      • â†Šī¸Events
    • Billing System
      • đŸ› ī¸Installation
      • â†Ēī¸Exports
      • â†Šī¸Events
Powered by GitBook
On this page
  1. Scripts
  2. Chopshop

Configurables

--[[
BY RX Scripts Š rxscripts.xyz
--]]

Config.Locale = 'en'

Config.RequiredItem = { item = 'phone', label = 'Phone', removeAfterStartScrap = false } -- Remove line to disable
Config.TableModel = 'prop_tablesaw_01'
Config.ScrappingCooldown = 3600 -- Cooldown in seconds that a player has to wait before scrapping another vehicle
Config.WeldingTime = 2000 -- In ms
Config.DeleteVehiclesFromDB = false -- Delete owned vehicles from database when scrapped?

Config.SpawnVehicleAtStart = {
    enabled = false, -- Spawn vehicle at start of scrapping?,
    coords = vector4(-442.5281, -1670.0328, 19.0291, 126.4909),
    models = { -- Models where a random model gets picked from
        'adder'
    }
}

Config.Suspicion = {
    enabled = true,
    mistakesBeforeNotifyingPolice = 3,
    cancelOnSuspiciousReason = true,
    suspiciousReasonWords = {
        'stolen',
        'steal',
        'stole',
        'heist',
    }
}

Config.RequiredJobs = {
    enabled = false, -- Do you want to players to need a job to scrap vehicles?
    jobs = {
        'mechanic',
        'police',
    }
}

Config.PartReturns = { -- Items you get from scrapping parts
    trunk = {
        { item = 'scrapmetal', amount = 10 },
        { item = 'copper', amount = 3 },
    },
    hood = {
        { item = 'scrapmetal', amount = 10 },
        { item = 'copper', amount = 3 },
    },
    doorFrontRight = {
        { item = 'scrapmetal', amount = 5 },
        { item = 'copper', amount = 2 },
    },
    doorFrontLeft = {
        { item = 'scrapmetal', amount = 5 },
        { item = 'copper', amount = 2 },
    },
    doorRearRight = {
        { item = 'scrapmetal', amount = 5 },
        { item = 'copper', amount = 2 },
    },
    doorRearLeft = {
        { item = 'scrapmetal', amount = 5 },
        { item = 'copper', amount = 2 },
    },
    wheelFrontRight = {
        { item = 'scrapmetal', amount = 5 },
        { item = 'rubber', amount = 5 },
    },
    wheelFrontLeft = {
        { item = 'scrapmetal', amount = 4 },
        { item = 'rubber', amount = 5 },
    },
    wheelRearRight = {
        { item = 'scrapmetal', amount = 4 },
        { item = 'rubber', amount = 5 },
    },
    wheelRearLeft = {
        { item = 'scrapmetal', amount = 4 },
        { item = 'rubber', amount = 5 },
    },
}

Config.Scrapyards = {
    {
        vehicleCoords = vector3(-426.5357, -1688.9329, 19.0291),
        tableCoords = vector3(-428.3014, -1681.5248, 19.0291),
        onlyPlayerNotOwnedCars = true, -- Only allow scrapping of cars that are not owned by a player
        npc = {
            label = 'Scrapyard Worker',
            model = 's_m_m_autoshop_02',
            coords = vector4(-425.5182, -1679.4059, 18.0291, 198.2127),
        },
        blip = {
            enabled = true,
            sprite = 446,
            color = 5,
            scale = 0.8,
            display = 4,
            label = 'Scrapyard',
        },
        blacklistedVehicles = {
            'adder',
        },
    }
}
--[[
BY RX Scripts Š rxscripts.xyz
--]]

-- return true if minigame has been succeeded, false if not
function ScrapMinigame()
    return lib.skillCheck({'easy', 'easy', 'easy'}, {'w', 'a', 's', 'd'})
end

function Notify(msg, type)
    if Core == 'ESX' then
        CoreObj.ShowNotification(msg, type)
    elseif Core == 'QB' then
        CoreObj.Functions.Notify(msg, type)
    end
end

function Marker(coords)
    DrawMarker(1, coords.x, coords.y, coords.z, 0, 0, 0, 0, 0, 0, 3.0, 3.0, 0.5, 255, 255, 0, 80, false, true, 2, false, false, false, false)
end

function GetJob()
    if ESX then
        return ESX.GetPlayerData().job
    elseif QB then
        return QB.Functions.GetPlayerData().job
    else
        -- Your own job system
    end
end
--[[
BY RX Scripts Š rxscripts.xyz
--]]

function DeleteVehicleFromDB(plate)
    local vehTable = 'owned_vehicles'

    if Core == 'QB' then
        vehTable = 'player_vehicles'
    end

    MySQL.single('SELECT * FROM '..vehTable..' WHERE plate = @plate', {
        ['@plate'] = plate
    }, function(row)
        if not row then return end

        if row then
            MySQL.query('DELETE FROM '..vehTable..' WHERE plate = @plate', {
                ['@plate'] = plate
            })
        end
    end)
end

function IsPlayerOwnedVehicle(plate)
    local vehTable = 'owned_vehicles'

    if Core == 'QB' then
        vehTable = 'player_vehicles'
    end

    local row = MySQL.single.await('SELECT * FROM '..vehTable..' WHERE plate = @plate', {
        ['@plate'] = plate
    })

    return row ~= nil
end

function GetPlayerFromSrc(src)
    if Core == 'ESX' then
        return CoreObj.GetPlayerFromId(src)
    elseif Core == 'QB' then
        return CoreObj.Functions.GetPlayer(src)
    end

    return nil
end

function GetIdentifier(src)
    local player = GetPlayerFromSrc(src)

    if player then
        if Core == 'ESX' then
            return player.identifier
        elseif Core == 'QB' then
            return player.PlayerData.citizenid
        end
    end

    return nil
end

function AddInventoryItem(src, item, count)
    local player = GetPlayerFromSrc(src)

    if player then
        if Core == 'ESX' then
            player.addInventoryItem(item, count)
        elseif Core == 'QB' then
            player.Functions.AddItem(item, count)
        end
    end
end

function RemoveInventoryItem(src, item, count)
    local player = GetPlayerFromSrc(src)

    if player then
        if Core == 'ESX' then
            player.removeInventoryItem(item, count)
        elseif Core == 'QB' then
            player.Functions.RemoveItem(item, count)
        end
    end
end

function InformCops(msg)
    if Core == 'ESX' then
        local cops = CoreObj.GetExtendedPlayers('job', 'police')

        for k, v in pairs(cops) do
            TriggerClientEvent('esx:showNotification', v.source, msg)
        end
    elseif Core == 'QB' then
        local players = CoreObj.Functions.GetQBPlayers()

        for k, v in pairs(players) do
            if v.PlayerData.job.name == 'police' then
                TriggerClientEvent('QBCore:Notify', v.PlayerData.source, msg)
            end
        end
    end
end
PreviousInstallationNextDeath System

Last updated 1 year ago

🌐
📝