Death System
Events
All client- & serversided events included within this script. Events serve as listeners that capture and respond to actions executed by this script.
If additional events are required for your implementation, please submit a formal request through our ticketing system on the official Discord server.
Server Events
ds:onDeath
Triggered after a person died.
RegisterNetEvent('ds:onDeath', function(deathData) end)
deathData
table
Data about the death.
ds:onRevivePlayer
Triggered when a player is revived by another player.
RegisterNetEvent('ds:onRevivePlayer', function(reviverNetId, revivedNetId) end)
reviverNetId
number
Source of the player who revived another player.
revivedNetId
number
Source of the player who was revived.
Client Events
ds:onDowned
Triggered after a person has been downed.
RegisterNetEvent('ds:onDowned', function(deathData) end)
deathData
table
Data about the death.
ds:onDeath
Triggered after a person died.
RegisterNetEvent('ds:onDeath', function(deathData) end)
deathData
table
Data about the death.
ds:onSpawned
Triggered after a person has spawned.
RegisterNetEvent('ds:onSpawned', function(bedKey) end)
bedKey
number|string|nil
Key of the bed where the player spawned. If bedKey is nil
, the player did not spawn in a bed.
ds:getRevived
Triggered after a player is being revived.
RegisterNetEvent('ds:getRevived', function() end)