Housing
Events
All client- & serversided events included within this script. Events serve as listeners that capture and respond to actions executed by this script.
If additional events are required for your implementation, please submit a formal request through our ticketing system on the official Discord server.
Server Events
housing:onHouseBought
Triggered after a house has been bought.
RegisterNetEvent('housing:onHouseBought', function(playerId, property) end)
playerId
number required
Source of the player that bought the house.
property
table required
Data of the property that has been bought.
housing:onHouseEntered
Triggered after a player has entered a house.
RegisterNetEvent('housing:onHouseEntered', function(playerId, property, isBreakIn, isRaid) end)
playerId
number required
Source of the player that entered the house.
property
table required
Data of the property that has been entered.
isBreakIn
boolean required
Indicates if the player is breaking in.
isRaid
boolean required
Indicates if the player is raiding the house.
housing:onHouseExited
Triggered after a player has exited a house.
RegisterNetEvent('housing:onHouseExited', function(playerId, propertyId) end)
playerId
number required
Source of the player that exited the house.
propertyId
number required
ID of the property that has been exited.
Client Events
No client-sided events available at this time.