Notify
Events
All client- & serversided events included within this script. Events serve as listeners that capture and respond to actions executed by this script.
If additional events are required for your implementation, please submit a formal request through our ticketing system on the official Discord server.
Client Events
RxNotify:Notify
Triggers a notification from server-side or other resources.
TriggerClientEvent('RxNotify:Notify', source, title, text, type, length, options)
source
number required
Server player ID to send the notification to.
title
string
Title of the notification.
text
string
Message text to display.
type
'success' | 'error' | 'info' | 'warn'
Type of notification.
length
number
Duration in milliseconds.
options
table
Optional settings table (confetti, position).
Example
server.lua
// From server-side
TriggerClientEvent('RxNotify:Notify', source, "Server Message", "You received a reward!", "success", 5000)
// With options
TriggerClientEvent('RxNotify:Notify', source, "Level Up!", "Congratulations!", "success", 5000, {
confetti = true,
position = 'tc'
})
Server Events
No server-sided events available at this time.
