Events
Server Events
fishing:onLicenseBought
Triggered after a fishing license has been bought successfully.
RegisterNetEvent('fishing:onLicenseBought', function(playerId) end)
Source of the player that bought the fishing license.
fishing:onFishingStart
Triggered after a player starts fishing.
RegisterNetEvent('fishing:onFishingStart', function(playerId, rodName, fisher) end)
Source of the player that started fishing.
Name of the rod that has been used.
Data of the fisher that started fishing.
fishing:onFishCaught
Triggered after a fish has been caught.
RegisterNetEvent('fishing:onFishCaught', function(playerId, fishName, fisher) end)
Source of the player that caught the fish.
The name of the caught fish.
Data of the fisher that caught the fish.
fishing:onNetThrown
Triggered after a net has been thrown.
RegisterNetEvent('fishing:onNetThrown', function(playerId, netData, fisher) end)
Source of the player that threw the fishing net.
Data of the thrown fishing net.
Data of the fisher that caught the fish.
fishing:onNetReturned
Triggered after a net has been returned.
RegisterNetEvent('fishing:onNetReturned', function(playerId, netData, fisher) end)
Source of the player that returned the fishing net.
Data of the returned fishing net.
Data of the fisher that caught the fish.
Client Events
No client-sided events available at this time.