Player
Events
Server-side player events for tracking player state changes.
The Player adapter provides unified server-side events that work across both ESX and QBCore.
Events
fm:player:onPlayerLoaded
Triggered when a player character is loaded on the server.
RegisterNetEvent('fm:player:onPlayerLoaded', function(playerId)
local src = source
end)
playerId
number
The source ID of the player who loaded
Example:
RegisterNetEvent('fm:player:onPlayerLoaded', function(playerId)
local src = source
print("Player loaded:", playerId)
local player = FM.player.get(playerId)
if player then
print("Welcome:", player.getFullName())
-- Initialize player data
-- Load saved data from database
-- Setup player-specific features
end
end)
